Undertale- Gaster Blaster Model and Animation
This is a Model and Animation I created based on the Gaster Blasters from the game Undertale (that little guy on the right there is his in-game sprite). The model was created and retopoed in a mixture of Zbrush and Maya, animated and rigged in Maya (including the laser beams in the animation which are a self-illuminating sphere and a spotlight), and had some minor post- editing done in Photoshop. The rig has limits applied to the jaws and eyes so that I could speed up my animation without breaking him halfway through. You can check out the animation I did for it in the Animation section of my site.
St. Paul's Cathedral
Game Model and textures for an RTS type game. Click below for a 3D view and wireframe.
My absolute favorite breed. This gal is based off of my Clover.
Raven Low Poly Topology and Textures
This is the Raven form of Hazel for the Namara game project. The sculpt was created by Khang Ngyuen, but I did the retopology, UV's, and textures. Click play below to view in 3D.
A design I created and a favorite to draw. I created a rig and controls for posing it so that I could rehash the basics and learn a few more tricks to get a better grasp of rigging. The only thing I couldn't complete to my liking was the wings, but I realized that the model was built wrong for nCloth purposes, as the time between original creation and a rigging attempt was a few years. But now I know how to prep a model with dragon wings for nCloth in the future!
SC- Dark Angel
Work in progress on textures, but the wings were the focus of the project as I wanted to learn how to make them in Maya. A free script was used for initial construction, which can be found here: http://www.creativecrash.com/maya/script/wing-creator-update-version-2-0
W.D. Gaster (Undertale)
Character from Undertale. A quick job I did using a Zbrush default skeleton. Edited and Zremeshed, then cleaned up and lit in Maya.
Work In progress. My Dream Car :D